Age/Gender: 19, Female
Location: high, arid climates
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 420 / 550
Exp. Rank #: 92,434
Voting Pow.: 4.85 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 12
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
12 Reviews | 0 w/ Responses
I was really frustrated with the boss, but eventually figured it out. The only thing I'd really like to be different is the fact that if you miss a darkling when you activate a rune, you can never get it and have to start over.
I'd also like a sequel. :D
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I love you guys for making this game.
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There were spelling and grammar errors in the subtitles, and the story seems like it wants to be serious and funny at the same time, which isn't really working out right.
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I also really wish you could drag over words instead of clicking individual letters.
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"Zzyzzyxx"? As for "mozarella"---that has two z's.
Might be good but the spelling was so awful.
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That's exactly how I try to explain that to people, but they never get it.
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Sadly, I've had conversations that went EXACTLY like that.
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As someone else mentioned, the glitch that makes you lose your upgraded weapons is very annoying. There went 5,000 gold, along with all hope.
Everything else about this game was great, it was just frustrating that I couldn't beat it because of the glitch.
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Okay, where to start?...
The whole thing exuded kind of... um... a realness? Like it was really three-dimensional and you were just looking at it in animation. Particularly the cars, whose headlights looked very polished, by the way. The gore was extremely realistic (I mean, I've never really seen a guy with his top half blown off and guts strewn across the pavement, but if I had I imagine that's what it'd look like).
The detail was amazing. But I noticed that the guys in suits and the decapitated corpse, had more detail than the heroine. It was probably easier to animate her that way, and I understand, but it was a little noticeable. But that was the ONLY THING. This was totally great.
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That last review made me curious, so I got my katana (it's kept for decoration, but it's real) out and measured it. Without accounting for curve, it's 3 ft 8 inches from the tip of the blade to the end of the hilt. So four feet is probably around average, or maybe above average. A six-foot sword would be kind of hard to handle for most people. But anyway...
The animation was very nice. You did a very good job with the movement of the figures and how they used their weapons. The plot was also well-done, with enough information provided for everyone to appreciate it. The music, especially, added to the atmosphere and blended very well. Congratulations!
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